Website powered by

Unnanounced VR fighting game -Enemy Mech Designs-

I was tasked with designing the main enemy base model, there were a lot of gameplay features and hard requirements to keep into account, however, this was the final design chosen for production. There were several challenges, both technical and art direction-wise, however, I was able to successfully navigate them through constant communication as well as organizing all of my assets in a way we could easily roll back on changes as new challenges emerged. I also suggested an ad-hoc feedback communication template which made further changes easier to implement through the design process.

Presentation sheet and base color scheme

Presentation sheet and base color scheme

main orthographics

main orthographics

Initial head sketches 1

Initial head sketches 1

Initial head sketches 2

Initial head sketches 2

Initial head sketches 3

Initial head sketches 3

Head style explorations. This style was abandoned later in the process

Head style explorations. This style was abandoned later in the process

Inner head frame explorations based on developer sketches

Inner head frame explorations based on developer sketches

Head variant 1 orthos

Head variant 1 orthos

Head variant 2 orthos

Head variant 2 orthos

Final leg design iterations

Final leg design iterations

Polishing and clean-up for further versions

Polishing and clean-up for further versions

Shoulder joint proposal

Shoulder joint proposal

Torso explorations 1

Torso explorations 1

Sub-armor layer (the game features a layered, breakable parts combat system)

Sub-armor layer (the game features a layered, breakable parts combat system)

Torso  explorations 2

Torso explorations 2